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Time before SquareEdit
Time at SquareEdit
In the early 1990s, Square hired him to work as a debugger for Final Fantasy IV and following it as a monster designer for Final Fantasy V and then as graphic director and minor character designer for Final Fantasy VI.
Nomura did not gain recognition until 1995, when Square asked him to be the character designer for Final Fantasy VII to replace Yoshitaka Amano, the series' original character designer. It was a huge critical and commercial success and became the definitive role playing game for the PlayStation. In 1998, he worked on both Parasite Eve & Brave Fencer Musashi. In 1997, Nomura worked on 1999's Final Fantasy VIII, a game that achieved commercial success, where he returned as the character designer.
Afterwards, Nomura worked on several other different projects for Square Enix, ranging from character designing in Ehrgeiz for the PlayStation to character designing for Square's first PlayStation 2 game, The Bouncer, before returning to character designing for the Final Fantasy series with Final Fantasy X, Final Fantasy X-2, and Final Fantasy XI. More recently, he has acted as the director, concept artist, and character designer for the Kingdom Hearts series, which currently includes the title game, the Game Boy Advance sequel and PlayStation 2 remake Kingdom Hearts Re:Chain of Memories, the PlayStation 2 sequel Kingdom Hearts II, and most recently the Nintendo DS sequel Kingdom Hearts 358/2 Days. He is also working on two other Kingdom Hearts side games: Kingdom Hearts Coded, which is a cell phone game sequel to Kingdom Hearts II and a prequel to the first Kingdom Hearts game, Kingdom Hearts Birth By Sleep for the PSP. He was also responsible for the complete designing and orchestration of The World Ends with You for the Nintendo DS.
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